Remember back in March, I posted part one of a long and interesting interview with well-known genius Kenichi Nishi, creator of Chibi-Robo, Archime-DS, Captain Rainbow, Newtonica and happiness? And I probably said something like, "Shucks, I'll post part two real soon, hurpa durp!" in a dumb voice like that.
Well, here it is. A bit late I suppose, but it's not dated at all because I didn't ask any stupid questions like, "HUR, WHAT IS YOUR NEXT GAME KENICHI, THE WORLD MUST KNOW IMMEDIATELY!??"
As a result, this second half of the interview is as completely wonderful as the first. Click the link below to begin your enjoyment.
At long last, I am very, very happy to present the first half of my interview with Kenichi Nishi, the designer of LOL: Lack Of Love, Giftpia, Chibi-Robo, and most recently Archime-DS, soon to be released in Europe and Australia as LOL.
I also interviewed Fumihiro Kanaya, the programmer of Archime-DS, and Miki Tashiro of Skip, the game's publisher. This is because I am an interviewing machine that cannot be stopped.
Click the linky bit to read words -- words about Archime-DS, Skip and Nintendo's bit Generations games; words about Nishi's approach to game design; about his philosophies and dog. Meet a living treasure of the world of videogames.