At long last, I am very, very happy to present the first half of my interview with Kenichi Nishi, the designer of LOL: Lack Of Love, Giftpia, Chibi-Robo, and most recently Archime-DS, soon to be released in Europe and Australia as LOL.
I also interviewed Fumihiro Kanaya, the programmer of Archime-DS, and Miki Tashiro of Skip, the game's publisher. This is because I am an interviewing machine that cannot be stopped.
Click the linky bit to read words -- words about Archime-DS, Skip and Nintendo's bit Generations games; words about Nishi's approach to game design; about his philosophies and dog. Meet a living treasure of the world of videogames.
Originally, this was going to be a big interview feature, not unlike Patrick's upcoming Kenichi Nishi thingy. Unfortunately, with the whole situation right now - you know, with the stock market and Iraq and everything - it didn't quite turn out that way. So here's a straight-up (and totallyexclusive!) Q&A instead. Enjoy.