By: Patrick Alexander 07/11/08 05:34:35 AM

Well blow me down!Much has been made of ludicrous, convoluted puzzles in adventure games; how they frustrate you for days, and, when you finally stumble upon the solution, make you emit distressed, high-pitched noises, and search frantically in vain for a way to strangle your computer. “What were they thinking?!” you angrily type, years later, on an internet messageboard, and you link to that Old Man Murray article to underline your argument.

Well, today you may finally learn the answer to that question. To mark the game’s tenth birthday, my hero Tim Schafer has released the puzzle document for Grim Fandango as a PDF, for everyone to download and marvel at.

This is amazingly great! How often do design documents for famous videogames get released, in their entirety and for free? Never, that’s how often. Maybe you get to see a few pages of notes and sketches at the back of a Capcom art book. But this is the whole puzzle document! For an adventure game! That’s like the most important document there is.

If you’re a fan of Grim Fandango, or at all interested in videogames and their history, you’ve probably clicked that link and downloaded the PDF already so I don’t know why I’m still typing even.

UPDATE: Okay, the page over at Double Fine has vanished! I'm sure we can all guess what happened. But this is the internet; you shouldn't have much trouble finding the document elsewhere.

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By: Patrick Alexander 11/08/08 09:47:58 AM

Last year, before Eegra launched, I requested an interview of my hero, Tim Schafer, to which he kindly and generously agreed. "I'd be happy to answer some questions," he said. "If you email me some, and not too too many, I'll try to answer them asap."

Hewwo.Greedy fool that I was, it was not enough! I flung Tim's magnanimous offer back into his noble face. "NO!" I screeched. "It can't be an email interview; they're dumb! Dumb like you!" I demanded that he fly me to San Francisco and give me a three-hour face-to-face interview, then adopt me and raise me as his own. Anything less, I insisted, would be unacceptable; any other action, the action of a stingy, spiteful, fat-faced fiend.

He never replied to that email, and, long story short, we've ultimately had to do the interview without him.

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