What better way to bring Bison Month to a close than with a video compilation of Bison's best scenes from the still-quite-rad Street Fighter II animated movie?
Apologies if this is the second time you've seen this. It's all bloody YouTube's fault. Speaking of which, does anyone have any recommendations for a reliable embedded video player? One that we could use to stream videos from our own servers? Lemme know.
Thanks to Vinnk of 4CR and Rising Stuff, and Justin Smith of being-friends-with-Patrick. Actually, Justin did most of the camera-holdin' at TGS, so close your eyes really hard like "Nyooooooh!" and send him a mental thumbs-up.
In this third and final video, Kenichi Nishi tells us about Newtonica’s ‘space chick’ – the little bird that flies past every so often, bearing bonus points. We learn how it came to be, what it might signify, and what Kenji Eno had to do with it.
This is probably my favourite part of the interview! I asked a silly question about the space chick, but didn’t expect there to be a real answer. I hope you enjoy these AMAZING INSIGHTS from a REAL GAME DEVELOPER.
Games journalism!
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FAKE EDIT: Oh and hey, look what just appeared; how's that for timing: It's the official (and very silly) promotional video for Newtonica:
It’s a few days later than I’d planned, but here is part two of Kenichi Nishi talking about Newtonica, in a karaoke room in Ebisu. This time, Kenichi explains the deeper meaning of this simple iPhone app, and how, ultimately, it connects to the Buddhist concept of ‘shogyou mujou’. No, really!
The video is a little long, since almost everything is said twice – once in Japanese, and once in English. But the advantage of that is, you can send this video to your hundreds of Japanese friends!
A little later today, I’ll post the third and final video, which is all about the ‘space chick’ in Newtonica.
On Friday night, in Ebisu, I met with Kenichi Nishi and his partner Hikaru, for a demonstration of his iPhone game, Newtonica. But first we had dinner – and Kenji Eno turned up too! (Eno is responsible for Newtonica’s music.) The dinner is mostly irrelevant, except for a couple of pieces of trivia I can remember that came up in conversation, that may interest you:
Despite having left Skip, Kenichi was involved with Captain Rainbow (as its scenario designer), since the game began development before he left. (Speaking of Captain Rainbow, it’s soundingfantastic.)
Ko Takeuchi, one of the key designers of Rhythm Tengoku (among other things), used to work for Kenji Eno at Warp.
Following dinner, we – minus Eno, who was very busy – went to a karaoke room, where we recorded this demonstration of Newtonica. This one right here:
Then Ken performed some Oasis songs, complete with air guitar. (I didn’t film it; sorry.)
As you can see, Newtonica is a very, very simple, though fun, game; definitely worth getting if you have an iPhone, but definitely not worth getting an iPhone for.
That was the demonstration – come back later this week for the explanation: Kenichi explains the deeper meaning of Newtonica, and tells us a bit about the game’s development.
DISCLOSURE-TYPE ADDENDUM: Yes, this post originally featured more, and more detailed, bits of trivia. Turns out they weren’t ‘extra information’ so much as ‘personal information’, and weren’t meant to be passed on – so, on request, I’ve removed them. This would make me a terrible, soft, journalist, if I were a journalist, which I’m not.
We have a real treat for you today! As a personal favour, Kotaku editor Brian Crecente set aside some time in his very busy schedule to create this video review of Super Smash Bros. Brawl, exclusively for Eegra.
We poke fun at Kotaku from time to time, but in all seriousness, Brian is a class act and I'd like to thank him for his generosity and professionalism.
Here's a video of me playing Audiosurf. The song is IZ-US by Aphex Twin. The mode is casual mono. I had originally planned to write a full review, but then I realised that writing a review would be pointless and silly. Frankly, If this video doesn't pique your interest in Audiosurf, then you and I have nothing to talk about.
So here's the promised follow up to the original. I'll do another one soon, then after that - who knows? I might never make a video ever again. You'd like that, wouldn't you?