"The game is infamous for its large number of dead ends and obtuse puzzles. Late in the game Graham must navigate a frustrating maze where each room is rotated according to the character's perspective rather than being shown with north always at the top of the screen. There are several actions (or in some cases, the lack of an action) the player can take that render the game impossible to finish. These things can make King's Quest V difficult to complete without resorting to hints."
The great thing about game mascots with cat faces is that anyone can make them at home, using toilet rolls, pipe cleaners and crêpe paper. Here are a few more examples to help you get started!
It's time for another episode of everyone's favourite fan-fic masterpiece, Rose and Camellia - A Tale of Love, Loss, and Bitch Slapping. You can read the first two instalments here and here. Oh, and as always, if you haven't played the original Rose and Camellia flash game, do so here.
In other news, I've been playing The World Ends With You and I honestly don't get it. Everybody's been raving about this thing, saying it's the best RPG on the DS and rah rah rah, but man, I just find it boring and obnoxious. Can someone explain to me what's going on here? What am I missing?
Hi there! Are you tired of long and tedious think pieces about videogame minutiae? Are you bored of endless Top 10 lists that exist solely to get a rise out of screeching adolescents? You are? Well, boy, do I have a surprise for you.
At long last, I am very, very happy to present the first half of my interview with Kenichi Nishi, the designer of LOL: Lack Of Love, Giftpia, Chibi-Robo, and most recently Archime-DS, soon to be released in Europe and Australia as LOL.
I also interviewed Fumihiro Kanaya, the programmer of Archime-DS, and Miki Tashiro of Skip, the game's publisher. This is because I am an interviewing machine that cannot be stopped.
Click the linky bit to read words -- words about Archime-DS, Skip and Nintendo's bit Generations games; words about Nishi's approach to game design; about his philosophies and dog. Meet a living treasure of the world of videogames.
Following on from yesterday's promotional video, here's our totally exclusive gameguide to the profound and confronting masterpiece that is Hermies the Game.
Although the guide doesn't contain any pornographic imagery, it's still pretty NSFW, so you probably shouldn't read it where anyone else can see. I mean, it would be pretty embarassing if your boss, or your teacher, or one of your parents came around and saw you looking at pictures of two disembodied pelvises trying to sodomise each other.
Originally, this was going to be a big interview feature, not unlike Patrick's upcoming Kenichi Nishi thingy. Unfortunately, with the whole situation right now - you know, with the stock market and Iraq and everything - it didn't quite turn out that way. So here's a straight-up (and totallyexclusive!) Q&A instead. Enjoy.
Inspired by the totally sane and reasonable people over at No Mutants Allowed, I've penned what I feel is a comprehensive and utterly irrefutable deconstruction of Bethesda's upcoming abomination – Fallout 3.
Nowhere on the internet will you find such a detailed and persuasive attack on what is undoubtedly going to be the worst game released this decade. Nowhere, that is, except RIGHT HERE on Eegra.com!
Inspired by Daniel's masterwork-in-progress, I decided to write a fanfic. And what more deserving game to pay tribute to, than that exceptional and groundbreaking work of art, Bioshock.
I haven't actually played Bioshock, or read any reviews of Bioshock, or any promotional material, or even Bioshock's Wikipedia page. But I've seen it mentioned on videogame blogs, and I know how the story goes, pretty much.
This is the second chapter of my romantic masterpiece, Rose and Camellia - A Tale of Love, Loss, and Bitch Slapping. You can read the first chapter here.
Once again, if you haven't played the Rose and Camellia flash game, then go ahead and do that before reading the story. It's supposed to be fan fiction, you see, so it helps if you're familiar with the source material. Plus, it's a fun game, so you should play it anyway.
(Assuming you like fun, that is. Maybe you don't. You kids these days, I don't know what.)
This was orginally going to be a little blog post on the new Deus Ex 3 trailer, but somehow it turned into a 1,000 word rant on the entire DX franchise, so I figure I might as well post it as a kind of mini-feature instead. This sort of thing tends to happen a lot with me and Deus Ex, which is why I'm not allowed to talk about it with my friends anymore. (My friends are pricks.)
As part of our ongoing plot to turn all the world's children into murderous psychopaths, I've gone and done a big wanky thinkpiece on using games in moral education. Even if you're not interested in ethics, you should still read it anyway, because it's crammed - and I mean crammed - with pornographic imagery.
This is the first chapter of my romantic masterpiece: Rose and Camellia - A Tale of Love, Loss, and Bitch Slapping.
Now, if you haven't been on the internet in the last year or so, you might not be familiar with the original Rose and Camellia flash game, in which case you should click this link immediately. Trust me, you won't regret it - it's great fun and playing it will make the story more entertaining to read.
Holy vagina panties, Batman! Is it getting hot in here, or is it just these gorgeous women?? Check out our hi-res collection of ugh duh bluh blooba-boobies guh huh SLOBBER BLOBBER UUUUUGHHH!!!
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Inspired by Tokyo Game Show, here is an ‘op ed’ about booth babes, which neither righteously condemns nor enthusiastically endorses their presence at trade shows. There's nothing in it for anyone to get angry about, I'm afraid, but if you're really keen, you're welcome to skip over the article and just get on with calling me a faggot in the forums.