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By Staff on: 29/07/08 11:07:15 AM

Tinte

Mark Alwyn Powell

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Description

A platform game in which the goal is to collect tubes of paint to restore colour to a black and white world.

Author’s explanation

“The main character or player is a little nubbly imp called ‘Tinte’, so there are subtle puns to do with colour. And by subtle I mean lazy. Tinte inhabits a place called ‘Inkwold’, which is supposed to be vibrant and colourful. For some reason, the colour has abruptly been drained from the world, leaving only a few vials of pigment (give or take). Tinte jumps around, collects these vials of pigment, which mix to form a colour that must be collected per level. The majority of the scenery is greyscale, and gameplay elements focus quite a bit on colour. Whether colour is in focus or absence thereof, it has a lot to do with everything about the game.”

Dan’s comments

Truth be told, I feel kind of bad for not giving Tinte a prize. The game radiates artistic charisma, such that it’s almost impossible to dislike, despite its obvious shortcomings. But sadly, its shortcomings are obvious, and after a while, they become intolerable. The chief problem is that although the gameworld is gorgeous, it simply isn’t very fun to explore. Rather than presenting a legitimate challenge, enemies are bothersome annoyances, and beyond fighting them (and collecting paint  – which is kind of a chore as well) there really isn’t that much to do. Ultimately, I think I would like Tinte more if it were more like Knytt Stories: that is, an exploration game focused on puzzle solving and platforming rather than combat and collecting stuff. That said, it’s still worth playing as is. It is quite beautiful, after all.

Patrick’s comments

Tinte is a very pretty game, with excellent graphics and a distinctive, coherent visual style – and the music is lovely too. It controls well, though not gorgeously, and the level designs are solid, though not especially unique or interesting. What spoils the game for me is the enemy behaviour, which often seems unfair; difficult to predict, and unsporting. Also, the greyscale world, though beautiful, sometimes makes it nearly impossible to see enemies – I’m thinking particularly of those damned bats, and that poison fairy dust the ghosts drop.

But though it may not be a consummate joy to play, Tinte is certainly playable enough for you to enjoy its beauty. A lot of effort and talent is evident in Tinte – I recommend giving it a look.


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