Next up in my big bucket o’ books (I don’t really have a big bucket o’ books – I don’t even know why I said that) is a thick and impressive tome called Game Creation & Careers: Insider Secrets from Industry Experts, by Marc Saltzman. This is kind of a ... hm. I’m not sure what you’d call it. A compilation? A compendium? Anyway, it’s a big book full of quotes and commentary from some of the gaming industry’s most respected developers, including (but not limited to) neato people like Shigeru Miyamoto, Warren Spector, Tim Schafer, Hideo Kojima, and Will Wright. Essentially, it’s a textbook on game design, but instead of being written by some guy who’s never actually made a decent game, it’s written by all the people who made every good game you ever played, plus some people who made some games you don’t care about. Also, there’s a bit in it where George Broussard says that planning is for suckers, which – if you think about it – explains a lot.

Finally, the last book to which I’d like to draw your attention is The Videogame Theory Reader – a dense but useful collection of essays by important game studies types like Gonzalo Frasca, Chris Crawford, and Henry Jenkins. Although many of the featured papers are obnoxious postmodern wankfests, the few that are good (like Torben Grodal’s piece on games as embodied experiences) are so good that they effectively redeem the rest of the book by association. And of course, if you like obnoxious postmodern wankfests – if you read Derrida and Lyotard and those other French dickheads – then the rest of the book won’t even need redemption. Win-win!
So there you go: there are some books for you to read. By the way, if you liked this article and would like to see more like it, then tell me. I’ve got lots of books to talk about – but I won’t bother if nobody’s interested. So lemme know. Page << 1 2 |