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#11 |
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muffin?
Join Date: May 2008
Location: Aussieland
Posts: 6
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Wow that looks cool.
Just one thing though, maybe I just suck, but damn it's hard. After playing for about 20 minutes I don't think I've gotten past the first wave. You might want to turn the difficulty down abit, at least for the first few waves. Just my two cents. |
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#12 |
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Join Date: Apr 2008
Location: Melbourne
Posts: 84
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Thanks for the feedback muffin. Did your name show up on the scoreboard correctly?
http://cokane.com/games/beryllium/displayscores.php I realise it's pretty hard. The difficulty is pitched at experienced shmup players so don't worry, you don't suck. One person has beaten the game already after only 2 days of playtesting, so I think I will split it into an easy mode, with only 4 levels, and a hard mode which is slightly harder than the game is now, with the full 8 levels.
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#13 |
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Deleted
Join Date: Apr 2008
Location: Sydney
Posts: 666
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I kinda liked it. It seemed too tough for me though, those um.. red thingies were hard to avoid! I don't really see the relations to the colors theme, so you might want to work on that. Still, looks interesting, if only I could figure how to survive it
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#14 |
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muffin?
Join Date: May 2008
Location: Aussieland
Posts: 6
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Looks like the scoreboard is working. I'm the lower one with no name, seems the name storing bit is flawed.
A local top score thing would be nice, as well as an option to upload high score rather than just uploading it. |
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#15 | |
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Join Date: Apr 2008
Location: Melbourne
Posts: 84
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Quote:
Muz - I'm thinking of incorporating the colored quarks into the weapon powerups in some way, so that you can influence which weapon you get. Still working on that bit.
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#16 |
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muffin?
Join Date: May 2008
Location: Aussieland
Posts: 6
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"Д" Is what was in the name section. Changed it, works now. The name entry in the game couldn't take blankthemuffin either, it was too long. Seems everything else handles it fine though.
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#17 |
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Join Date: Apr 2008
Location: Melbourne
Posts: 84
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Thanks for checking that blank - I guess it's a bug in the file save code. I'll look into that.
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#18 |
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⑨⑨⑨⑨⑨⑨⑨⑨⑨
Join Date: Jan 2008
Posts: 792
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I can't stop playing this friggin' game.
I'm pretty shit at shmups (I've only managed to beat Imperishable Night on easy ONCE), but I'm not as shit as the scoreboard would have you believe. Wouldn't it be smarter for the scoreboard to display your highest score instead of your last one? EDIT: It appears my name became corrupted somehow. =/ I'm not sure, however, that every "@{8>8" entry is mine.
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THEY MADE HANAFUDA CARDS FOR 50 YEARS THAT IS A YAKUZA GAME Last edited by Farvana; 05-22-2008 at 10:02 AM. |
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#19 |
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Join Date: Apr 2008
Location: Melbourne
Posts: 84
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Glad you like it Farvana, I've fixed your name on the scoreboard. Can you check your private messages - I've sent you a mail about fixing the scoreboard bug.
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#20 |
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Join Date: Apr 2008
Location: Melbourne
Posts: 84
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Progress! I've added the colour gameplay mechanic now. Every time you pick up a quark, the coloured bars on the top left adjust to show the ratio of colours you've collected so far. When you max out your energy a powerup is selected based on your top colour.
Red = Cathode Ray, Green = Neutrino Stream, Blue = Boson Barrage. This way you have some control over what weapon you'll get next, so you can plan ahead and pick the right weapon for the situation. I've also added an easy mode (where the quarks live for longer and the enemy bullets are slightly slower) and I've made the inertia optional. Also - a new boss... the Higgs Boson! Stay back, it has antimatter tentacles!
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