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#1 |
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Join Date: Apr 2008
Location: San Diego, California, USA
Posts: 36
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I have a game idea for this shindig. Right now it consists of mostly running around a randomly generated map swinging from stuff with your grappling hook.
I like the whole steam punk laser/ pulp adventure theme so I am going to try and make the plot along those lines. I don't even have a real title so I am calling this game Space Safari until I flesh out the plot a little more. Color will play an important part in how you fight the enemies in the level. However since I have not gotten around to making enemies yet you can't really tell how I am implementing the main theme. [edit] I have submitted my entry. Unfortunately it is too big for my domain's host so I have had to host it through zShare. It is 8 megs due to all the cut scenes and voice acting. It is freeware and I don't plan on working on it anymore unless there are terrible bugs that I missed. I hope you have as much fun playing the game as I had making it. [/edit] Work in progrss demos will be posted here Alpha Build: http://http://www.monkeydev.com/swing/spacesafari.zip What I have done so far: random level generator level to player collision detection player movement physics grappling hook physics player sprites level tile sprites player weapon bullets special tile/player interaction (bouncy tiles, burning lava, slippery ice, ect) parallax scrolling background tile borders ( so the tiles look less squared off ) enemy spawning enemy movement bullet to enemy collision detection enemy sprites player to enemy collision detection story dialog window story text level swapping condition. level parameter creation (play balancing). sound effects awesome plot with voice acting play testing for ballance issues tutorial level (sort of) final boss level final boss What I need to do: sleep What I would like to do if I have time: purchasable upgrades visible modification to player after upgrade is bought enemy projectile weapons
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Work can be seen at:http://monkeydev.com/ Last edited by hamster; 07-08-2008 at 01:20 AM. Reason: updating progress |
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#2 |
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Join Date: Apr 2008
Location: San Diego, California, USA
Posts: 36
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Now for screen shots:
If you look closely you will see the character's head and arms following the mouse cursor or grappeling hook. It took me quite a while to get that math right in the code.
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Work can be seen at:http://monkeydev.com/ |
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#3 |
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Grand Inquisitor
Join Date: Dec 2007
Location: Shizuoka, Japan
Posts: 493
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Seems like you really know what you're doing!
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#4 |
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Join Date: Apr 2008
Location: San Diego, California, USA
Posts: 36
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Thanks, I have been planning a grappling hook game for a while. But this is the first time I have sat down and coded my idea into reality. I am trying not to be too ambitious but 1.5 months is a lot of time to work with. I feel obligated to put forth something better than I would do for a month or week long competition.
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Work can be seen at:http://monkeydev.com/ |
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#5 |
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Join Date: Apr 2008
Location: Melbourne
Posts: 84
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Cool character! Is he fully animated? That looks like a lot of work. I hope you'll have time to get your backgrounds up to the same standard.
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cokane.com |
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#6 |
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Join Date: Apr 2008
Location: San Diego, California, USA
Posts: 36
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The arms and head are pivot animated to always face certain points in space dependng on user controll. The torsoe and body have three frames in the air, a six frame running animation, and a standing frame. As for the background I am going for a star field.
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Work can be seen at:http://monkeydev.com/ |
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#7 |
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Deleted
Join Date: Apr 2008
Location: Sydney
Posts: 668
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Any hope for ragdoll physics?
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#8 |
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Join Date: Apr 2008
Location: San Diego, California, USA
Posts: 36
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New screen shot:
I have added a randomly generated starfield that moves at 1/2 the screen speed to give a sense of motion. Also I have added lazers and charging stations. Still no enemies yet, sorry Oh and rag doll physics were not part of the plan.
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Work can be seen at:http://monkeydev.com/ |
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#9 |
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Banned
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It looks like he's wearing clown shoes, I'm sorry, but thats the first thing I see when I look at him.
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#10 |
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Join Date: Apr 2008
Location: San Diego, California, USA
Posts: 36
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He is wearing clown shoes. I was going for the cartooney look in this game.
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Work can be seen at:http://monkeydev.com/ |
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